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Arsenal behind the game

Tech Stack & Tools

The ecosystem of tools, both external and built in-house, that bring Wine & Sorcery to life.

⚙️ Core Engine (External)

  • Godot 4 (GDScript) Day 1 The main game engine, chosen for its lightweight footprint, open-source ecosystem, and robust support for native web export. link.

🤖 AI Engines & Generation (External)

  • Google Gemini (Antigravity) Day 6 Our official Concept Artist and code architect for rapid prototyping and high-volume tasks (Gemini 3.1 Pro). link.
  • Claude Opus Day 1 Architecture surgeon and main engine for deep design decisions. Together they make up the repository's Dual-Core AI Engine. link.
  • Flux / SD Forge / ComfyUI Day 4 The hidden engines running behind the Asset Forge to generate pixel art backgrounds, spritesheets, and visual variations automatically. link.
  • IOPaint / LaMa Day 4 Magic tool to clean up backgrounds, erase unwanted elements, and do guided inpainting over the generated art. link.
  • PixelLab Day 1 Companion for asset generation and native high-resolution pixel art refinement. link.
  • Stable Audio Open & ACE-Step Day 3 The local audio pipeline used to generate ambient sound effects and royalty-free background music. link.

🏰 In-House Tools

  • Asset Forge Day 4 Our asynchronous art generator. A self-serve web interface to queue prompts to graphic engines without blindly relying on chat interfaces.
  • Story Planner Day 5 Visual node-based graph editor to handle narrative complexity, dialogue trees, and state relationships between chapters.
  • Story Bible Day 3 Static generator that compiles the script, characters, items, flags, and maps into a navigable HTML site to keep all the lore handy.
  • W&S Launcher Day 5 Unified central hub (written in Python) to run the game, build playtests, or spin up the Asset Forge and Story Planner with a single click.